Stefano Giovannini’s curriculum vitae

Dr Stefano Giovannini

PhD in Digital Humanities

Art promoter for China's élite.
Chinese translator.
Tutor for Chinese university students.
Vice-president of Ass. Pedone for the Intercultural Exchange.
BOD member at Museo Scalvini.
Python programmer and web-developer.
Speaks Chinese, English, Japanese.

Personal information
·Name: Dr Stefano Giovannini
·Sex: male
·Year of birth: 1987
·Citizenship: Italian
·Affiliation: Catholic University of Milan, Department of Communication
·E-mail: pedonezs@outlook.com
·Memberships: BOD member at Museo Scalvini, Pedone for the Intercultural Exchange(Xingren xiehui), AISC (Associazione Italiana di Studi Cinesi), DiGRA Italia, YZMT – MediumItaliaCina, Italian Order of Journalists

Language skills

  1. Italian: mother tongue
  2. Chinese: fluency (HSK6, May 2014)
  3. English: fluency (TOEFL iBT, January 2015;Duolingo 150/160)
  4. Japanese (JLPT N2 certified)
  5.  French: intermediate

Degrees
·PhD (certifiably expected for April 2022, Catholic University of Milan, with full scholarship)
·Completion of Chinese advanced studies (June 2014, Beijing Normal University, with full
scholarship)
·Master of Arts (October 2009, Catholic University of Milan, with honours)

Other certificates
·Programming Hub Certificate of Excellency in Python 3 (September 2021)
·Programming Hub Certificate of Excellency in Blockchain (September 2021)
·Teachers of Chinese As A Foreign Language Training Program Certificate (August 2017)
·Teachers of Chinese As A Foreign Language Training Program Certificate (July 2017)
·Translator’s Registration (Mandarin-Italian) with Milan Chamber of Commerce (January
2017)
·IAA Certificate in Marketing Communications (September 2012)
·Journalist Badge of the Italian Order of Journalists (July 2012)

Academic employment (at the Catholic University of Milan)
·Professor of “Media Anthropology” at Turin Faculty of Theology (since September 2021)
·Adjunct Professor of “Data Communication & Society (Tool Social Research Data
Analytics)” (since September 2021)
·Editor in chief of the ALMED school’s YZMT website (since January 2021)
·Teaching assistant of “Sistemi dell’informazione e della comunicazione con elementi di
didattica Disciplinare” (Information and communication systems and elements of
teaching strategies, Prof. Tarantino, since October 2020)
·Member of the research unit on China in the multi-university national research project
“Italian Na(rra)tives: The International Circulation of “Brand Italy” in the Media”
(since October 2020)
·Head of the research unit on the reception by Chinese gamers of video games featuring
anthropomorphic robots, in the project “Animator” by Department of Communication
and Performing Arts (since May 2020)
·Lecturer of Python 3 in the course “Media e reti sociali” (Prof. Matteo Tarantino, since
March 2020)
·Head (only member) of research unit on China in the research about Covid and the media
“90 Days of Uncertainty: Media and the First Three Months of Covid-19” (a project
by Catholic University of Milan and University of Michigan, since January 2020)
·Master’s graduations’ oral exam committees’ member (since December 2012)
·Teaching assistant of Media e reti digitali (Media and digital networks, Prof. Matteo
Tarantino, since October 2019)
·Teaching assistant of Strategie e comunicazione delle imprese audiovisive (Strategies and
communication of the audio-visual enterprises, Prof. Federico Di Chio, since October
2019)
·Researcher in the “Mediaset” research project by Department of Communication and
Performing Arts (since September 2019)
·Lecturer of Chinese media in the course “Media e reti sociali” (Prof. Matteo Tarantino, since
March 2019)
·Master’s theses’ co-supervisor (since February 2019)
·Editor in chief of the ALMED school’s LDH website (since January 2019)
·Editor in chief of the ALMED school’s SICIO website (since January 2019)
·Editor of the scientific magazine Comunicazioni sociali. Journal of Media, Performing Arts
and Cultural Studies (since January 2019)
·Researcher in the “Migrations/Mediations” University Interest Project (since October 2018)
·Teaching assistant of “Media e reti sociali” (Media and social networks, Prof. Matteo
Tarantino, since October 2018)

Scientific book chapters
·Giovannini, S. (forthcoming). “Some Italians are not bad”: Social representations through
social-media of the Sino-Italian diaspora in the outburst of coronavirus SARS-CoV-2’s
infodemic. In M. Chavez & M. Tarantino (Eds.), 90 Days of Uncertainty: Media and
the First Three Months of Covid-19. Palgrave Macmillan.
·Giovannini, S. (2021). Il viaggio nel videogioco, il videogioco come viaggio. In A. Barzanò
& C. Bearzot (Eds.), Il viaggio. Scoprire ed essere scoperti (pp. 165-182). EDUCatt.
https://store.streetlib.com/it/aavv/il-viaggio-scoprire-ed-essere-scoperti

·Giovannini, S. (2021). La clonazione dei videogiochi stranieri nella Repubblica Popolare
Cinese. Il caso di Team Fortress 2 e Final Combat. In L. Papale & F. Toniolo (Eds.),
Valve Corporation. Videogiochi, visioni e virtuosismi di un’azienda rivoluzionaria (pp.
88-96). Biblion.

Scientific journal articles
·Giovannini, S. & Toniolo, F. (in press). Tracce e recuperi di polizieschi e investigativi nei
videogiochi italiani. Quaderni del ’900, 21.
·Tarantino, M. & Giovannini, S. (2021). Free and Open-Source Software in China: Towards a
Sinicisation of FOSS Local Spaces?. Sulla via del Catai, 23, 103-119.
http://hdl.handle.net/10807/183655
·Toniolo, F & Giovannini, S. (2020). Gli elementi nostalgici dei punta-e-clicca italiani degli
Anni Dieci = Nostalgic elements in Italian point-and-click video games of the 2010s.
H-ermes. Journal of Communication, 16, 81-98.
https://doi.org/10.1285/i22840753n16p81

Book reviews
·Giovannini, S. (2020). Uomini appassionati di un cartone per bambine: Francesco Toniolo,
“Il mondo dei Brony. Indagine sul fandom di My Little Pony”, Paguro, Salerno 2019.
Cinergie – Il Cinema E Le Altre Arti, 18, 223-225. Dipartimento di Scienze per la
Qualità della vita – Alma Mater Studiorum – Università di Bologna

Experience as a Mandarin translator
·Freelance Legal Mandarin translator authorised by Milan Court of Justice (since February
2017)
·Freelance Mandarin translator registered with Milan Chamber of Commerce with number
3114 (since January 2017)
·Freelance Mandarin translator for any kinds of Mandarin texts, specialised in university
theses (since July 2014)

Experience as a language teacher
·Freelance Mandarin teacher for Italians in Milan (2014-2018)
·Freelance Italian teacher for Chinese in Milan (2014-2018)
·Teacher of Italian as a foreign language at Senmiao School in Beijing (PRC) (2013-2014)

Presentations
·Gli elementi culturali tradizionali nei videogiochi cinesi d’esportazione. Il caso di
Genshin Impact e Tale of Immortal distancing from. Game Ground Bolzano (webinar,
21st October 2021, https://youtu.be/urDQ9uTU1HM)

·A new Chinese cultural elite in the Milan area: the role of media in the highly educated first
generation immigrants’ distancing from Chinatown in 2019 and the beginning of 2020.
8th European Communication Conference 2021 (webinar, 7th September 2021)
·L’industria videoludica in Cina. YZMT – MediumItaliaCina (webinar; 16th June 2021,
https://www.youtube.com/watch?v=m6v9FyxEokc&ab_channel=Almed.AltaScuolain
Media%2CComunicazioneeSpettacolodell%27Universit%C3%A0Cattolica
)
·“Some Italians are not bad”: Social representations through social-media of the Sino-Italian
diaspora in the outburst of coronavirus SARS-CoV-2’s infodemic. Michigan State
University and the Catholic University of Milan: International Collaboratory on
Crisis Communication 2021 Research Workshop, “The First Ninety Days of 2020.
Media, Communication and Society during the Initial Stage of COVID-19 Pandemic”
(webinar, 11th June 2021)

·Il viaggio nel videogioco, il videogioco come viaggio. Il viaggio: scoprire ed essere scoperti
(webinar, 17th September 2020)
Event administration
·Organiser of the webinar series ALMED YZMT – MediumItaliaCina (January – June 2021)

Research fields
·Communication
·Natural Language Processing
·Computer Engineering and Software Engineering
·Game Studies
·Language Studies
·Media and Visual Arts
·Sociology

Research areas
·Audiences and Mass Media
·Automatic Language Processing
·Data mining
·Ideological, Political, Economical and Social Environments of Social Transformations
·New Technology and Social Impacts
·Popular Cultures Produced and Broadcasted by Media
·Software Development
·Structures, Strategies and Impacts of Cultural Industries
·Transcultural Studies
·Video and New Media
·Video Game Sociology

Distinctive IT skills
·Python 3 and related (PyCharm and other IDEs, Stack Overflow and other developer forums)
·Web scraping (Selenium)
·Data analysis
Working programming experience
From 2018 to date participated in software development for academic research, either alone
(80%) or cooperatively (20%),

  • within the following projects:
    o 1: PhD thesis
    o 2: Television company research
    o 3: Italian Ministry of Arts’ research
    o 4: Italian National-level relevance research project
    o 5: Individual project on Game Studies
  • with the following script types respectively:
    o 1: Big data Web scraping from Chinese Web and NLP (LDA, sentiment)
    o 2: Big data Web scraping from Western SNSs and NLP
    o 3: Data analysis
    o 4: Big data Web scraping from Chinese Web and NLP (LDA, sentiment)
    o 5: Big data Web scraping and NLP (LDA, sentiment analysis)